This Is Part #3 of Metaverse Course for free tutorial
So let's start by exploring what different
kinds of metaverse experiences could feel like, starting with the most
important experience of all: connecting with people. Imagine you put on your glasses or headset,
and you're instantly in your home space. It has parts of your physical
home, recreated virtually. It has things that are only
possible virtually. And it has an incredibly inspiring view
of whatever you find most beautiful. Hey are you coming? Yeah,
just gotta find something to wear. All right, perfect.
Hey Mark. Hey what's going on? Whoa, we're floating in space? Who made this place? It's awesome. Right? It's from the crater I met in L.A. This place is amazing. Boss, is that you? Of course it's me. You know I had to be the robot man. I thought I was
supposed to be the robot?
Whoa! I knew you were bluffing. Wait where is Naomi? Let's call her. Hey, should we deal you in? Sorry, I'm running late, but
you've got to see what we're checking out. There's an artist going around Soho
hiding AI pieces for people to find.3D street art? That's cool. Send that link over so
we can all look at it. This is stunning. That is something. It's awesome. I love the movement. Wait, it's disappearing. This is amazing. Hold on. I'll tip the artist and
they'll extend it. Brilliant. If you guys like it here, I have
another one that you're going to love. Check out this forest room. Let's see it. Koi fish that fly? That's new. This is wild. Hey one sec, boss. It's Priscilla. Hey, you have to see this. Beast is going crazy. I love that guy. We've got to show that to the kids. Can you also send that to my dad? I'll message him. All right, see you at home. This place is great, boss, but
there's something I gotta get back to. All right, so that's a glimpse of
a few ways that we're going to be able to get together and
socialize in the metaverse. It's a ways off. But you can start to see some of the
fundamental building blocks take shape. First, the feeling of presence. This is the defining
quality of the metaverse. You're going to really feel like
you're there with other people. You'll see their facial expressions. You'll see their body language. Maybe figure out if they're
actually holding a winning hand. All the subtle ways that we
communicate that today's technology can't quite deliver. Next, there are avatars. And that's how we're going to
represent ourselves in the metaverse. Avatars will be as common as
profile pictures today, but instead of a static image, they're going to be
living 3D representations of you, your expressions, your gestures, that
are going to make interactions much richer than anything that's
possible online today. You'll probably have a
photorealistic avatar for work. A stylized one for hanging out. And maybe even a fantasy one for gaming. You're going to have a wardrobe of virtual
clothes for different occasions, designed by different creators and
from different apps and experiences. Importantly, you should be
able to bring your avatar and digital items across different apps and
experiences in the metaverse.
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