Introduction to Metaverse by Marne Levine

 



This Is Part #2 of Metaverse Course for free tutorial









Hi, my name is Marne Levine.
I'm the chief business officer at Meta, and I am excited to welcome you to the course, What is the metaverse? This was created to give you a better
understanding of the metaverse and some of its potential applications. To start, I'll give you a high level
overview of the metaverse, and as you go through this course over the coming weeks,
you'll dive deeper on these topics. So what is the metaverse? Simply put, it's the next
generation of the internet, and it's going to turn today's online
experiences into interconnected, immersive digital spaces where you can interact with
others no matter where you are physically. What's special about the metaverse is that
in many ways it has more in common with our physical world than it
does with today's internet. Meeting in the metaverse is going
to feel physical and connected, just like meeting in person. Think of this as an embodied internet, meaning you will be in it and
not just looking at it. The ways you interact with others
won't be limited to the text or 2D images you're used to
seeing on your screens today. Instead, it's going to feel
like people are there with you. We call this co-presence, or that feeling of being physically
together even when we're not. You might have gotten a taste of
co-presence through online games like Minecraft or World of Warcraft. The metaverse takes the idea of
co-presence beyond gaming and applies it to everything. Imagine inviting far away friends to your
personal space to watch your favorite show, or browsing a foreign art museum
with your mom, all without leaving home. In the metaverse, distance disappears. Right now, you're used to jumping from
app to app on your mobile device or from website to website in your browser. In the metaverse, you're
going to navigate through and communicate in interconnected
digital spaces. We call this continuity, and it's important
to the architecture of the metaverse. While the premise of these spaces is
to have a 3D immersive experience, the metaverse also needs to have
multiple access points to be inclusive. Right now, experiences are being built for
a VR headset, but not everyone can buy headsets or
has internet that's fast or powerful enough to dive
into the 3D environment. Most people have phones, though. So exploring a 2D version is crucial to
our vision of enabling a billion people to have experiences in the metaverse
over the next decade. You'll learn more about these access
points in an upcoming lesson. So what are these spaces
going to look like? The answer is: whatever you
want them to look like. Unlike the early internet, which was
created primarily by technical software engineers, the metaverse is
being created by people from all sorts of backgrounds looking to
create a space of their own. In fact, there are Quest users
using tutorials to build in Horizon Worlds today. Whether it's a concert or
a recording studio or a comedy club, if you can imagine it,
you can build it in the metaverse. The scale of that freedom
presents endless opportunities. The metaverse has the power to create
jobs, enable new business opportunities and increase access to training and
educational experiences. So let's dig into that a bit. If the metaverse grows at the same
rate that the internet did, it could add an estimated $3 trillion
to the global economy over the next decade through ads, goods and services. In Horizon Worlds, creators are already
making a living from their content, selling digital objects, experiences or
whatever else their creativity allows, without the limitations
of the physical world. Take Ang'l the artist for example.
She's a young single mother who created a gallery to showcase Black art,
including her own. The metaverse gave her the tools
to substitute a brick and mortar gallery with
an immersive art experience that could reach more people, without being
constrained by location or resources. Next, think about the opportunity to
create more access to training for different types of jobs,
no matter where you are in the world. Take a med student, for example. An important part of their training is
watching a doctor perform an operation. But now imagine standing next to
a world-class surgeon, watching their techniques, and practicing that same
surgery without needing a live patient or dealing with the limitations
of physical access. Opportunities like this can be
a real game-changer to train the next generation across industries and
functions. And finally, the metaverse quite simply
creates opportunities to experience things in a way you otherwise couldn't
without actually going there. I don't know about you, but I doubt I'm going to find myself on the
International Space Station anytime soon. Major fear of heights over here. But in the metaverse, you can check it out
close and really feel like you're there. Just one example of the ways that
the metaverse can fundamentally change the way we learn. A lot of what we've talked about
today is either already possible or in development, and there's so
much more to come. Just like how we couldn't have predicted
how the internet would evolve over a decade, the same holds true for
the metaverse. You're probably wondering how long
this will all take to come to life. There are a lot of variables at play, but metaverse experts like Tony Parisi,
who you'll hear from later in this course, expect will have a fully realized
metaverse by the end of the decade. That's not as far away as it sounds, and this course will help you learn
what you can start doing today. Now that you have a baseline understanding
about what the metaverse is, it's time to dig in and learn more. Next, after a short reading,
you'll hear from Mark again, but this time about what experiences
can look like in the metaverse. As you progress through the course,
just remember: Imagination can take us anywhere, and
in the metaverse, it will.


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